Cartesian Caramel shows Gaussian splat atomization.
Cartesian Caramel, a master of 3D art, made a cat animation disintegrate in a locust-like cloud using Gaussian splat atomization in Blender.
Schrödinger jokes aside, this is a great demonstration of how far Gaussian Splatting has come in just several years.
3D Gaussian Splatting is a rendering technique that leverages 3D Gaussians to represent the scene, thus allowing one to synthesize 3D scenes out of 2D footage. Simply put, it takes samples of images and turns them into 3D scenes without creating meshes by converting a point cloud to Gaussians using machine learning. You can learn more about it here.
It seems like there's nothing impossible for Cartesian Caramel when it comes to Blender. Check out more of their works, including spider webs, an iris visualization, a cloth wrinkle map shader test, a fractal animation, hilarious rig tests with Blender's default cube, stylized lighting VFX, and more on X/Twitter.
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