Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.
Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.
Wave simulation in Blender can be pretty awesome. Don’t believe us? Artell Blender has presented his latest fluid experiment created with the help of the free tool. Wet sand, splashes, some nice rocks and a perfect atmosphere. Watch the final video and get some details on the production below.
My latest project to improve my skills in Blender fluid simulation. 100% Blender, except After Effect for final compositing. Been using Realflow before, and i’m quite surprised by Blender! It deserves a lot more attention.
The wet sand is done with dynamic paint maps.
Fluid res: 697 (60 sec/frame)
Splash particles: ~300K
Fluid pass (diffuse, glossy, vector): ~35 sec/frame
Splash pass: ~25 sec/frame
Vamos a la playa!
Go Blender! Did you you like the simulation? Are you a fan of the tool? Share your thoughts with us!