It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
Wave simulation in Blender can be pretty awesome. Don’t believe us? Artell Blender has presented his latest fluid experiment created with the help of the free tool. Wet sand, splashes, some nice rocks and a perfect atmosphere. Watch the final video and get some details on the production below.
My latest project to improve my skills in Blender fluid simulation. 100% Blender, except After Effect for final compositing. Been using Realflow before, and i’m quite surprised by Blender! It deserves a lot more attention.
The wet sand is done with dynamic paint maps.
Fluid res: 697 (60 sec/frame)
Splash particles: ~300K
Fluid pass (diffuse, glossy, vector): ~35 sec/frame
Splash pass: ~25 sec/frame
Vamos a la playa!
Go Blender! Did you you like the simulation? Are you a fan of the tool? Share your thoughts with us!