Sorry guys, missed this. We'll credit the artist, sorry!
Looks beautiful. Thank you for the information.
Technically, the artist needs to (and does) credit the author of the artwork he referenced and only mention what and where from the character is. Given that, this is a 3d/gaming/technical thingie-ma-jibs website that does not (and probably shouldn't really) reflect on the circumstance of the character itself, but concentrate on creation and techniques used in creation. The name of the character is referenced, but nowhere on the original art the name Sam Riegel is mentioned. As much as critter community is nice and welcoming, this part of "CREDIT THIS OR CREDIT THAT" irritates me. IMHO, Credit is given where credit is due. This 3d model was made with learning purposes only, whereas the original art is being sold. Instead of commenting "GIVE CREDIT" comment "COOL ART OF SAM'S CHARACTER" or "GREAT CRITICAL ROLE ART". All that said, this is an amazing rendition of the original artwork of the character of critical role. As a critter, I love both this piece and the idea of other critter being so talented! Peace, a member of the wonderful critter family.
Wave simulation in Blender can be pretty awesome. Don’t believe us? Artell Blender has presented his latest fluid experiment created with the help of the free tool. Wet sand, splashes, some nice rocks and a perfect atmosphere. Watch the final video and get some details on the production below.
My latest project to improve my skills in Blender fluid simulation. 100% Blender, except After Effect for final compositing. Been using Realflow before, and i’m quite surprised by Blender! It deserves a lot more attention.
The wet sand is done with dynamic paint maps.
Fluid res: 697 (60 sec/frame)
Splash particles: ~300K
Fluid pass (diffuse, glossy, vector): ~35 sec/frame
Splash pass: ~25 sec/frame
Vamos a la playa!
Go Blender! Did you you like the simulation? Are you a fan of the tool? Share your thoughts with us!