KelTec PLR-16: Creating a Matt Rittman-Like Weapon Breakdown Animation in 3D
22 September 2025 - Hard-Surface Artist Lucas Beissel has joined us to explain how his recent Matt Rittman-inspired PLR-16 project was made, discussing the modeling pipeline and showing how the appealing breakdown, firing, and loading animations were set up.
Impressive "Gucci Glock" Model in Blender & Substance 3D Painter
08 September 2025 - Created by Weapons Artist Bolor Erdene.
See How You Can Make EOTECH EXPS3 & G45 Scopes in 3D
14 August 2025 - Ayush Banik shared the workflow of the EOTECH EXPS3 and G45 scopes, showing how he textured the black anodized and Cerakote coatings, set up the lights to highlight the best angles, and made the parallax and magnification effects.
Breakdown: Child's Wood Gun Turned into 3D Model
21 January 2025 - Ivan Gusev showed us how he turned the wood gun from his childhood into a 3D model with ZBrush and Substance 3D Painter and demonstrated how little details told its story.
Learn to Make Realistic Double Karambit with Plasticity
20 December 2024 - Anatolii Kenc showed us the work behind his Double Karambit modeled in Plasticity and demonstrated how he made it look so realistic.
Texturing Process Behind SIG MPX Inspired by Call of Duty: Warzone
18 November 2024 - Bohdan Levochko discussed how he created the SIG MPX gun using ZBrush, Blender, Substance 3D Painter, and Marmoset Toolbag, described his ideal pipeline for creating objects, and showed his weapon texturing workflow.
How to Make 3D Impulse Rifle Look Like It Runs DOOM
05 November 2024 - Julien Détriché discussed the workflow behind the Impulse rifle that "runs" DOOM and talked about the process of creating weapons using Fusion 360, 3ds Max, and Marmoset Toolbag.
How to Recreate Detailed Lantac LA-XR 15 ONYX Rifle in 3D
10 July 2024 - Eric Moreno shared a breakdown of his Lantac LA-XR 15 ONYX project, showing how he combined traditional modeling techniques with Booleans and explaining how he handled the rifle's roughness and metalness.
Texture Weapon Grip Using Substance 3D Painter
20 May 2024 - Roman Shvaiko explained his working process behind the Magpul MOE grip, showing how he highlighted points of interest on the black object.
Creating Hyperrealistic Wood Material for a Rifle in Substance 3D Painter
21 June 2023 - Ivan Popov walked us through the process of making a wood material for a rifle, showed the texturing steps, and explained the rendering process that would make the result look realistic.
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