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KelTec PLR-16: Creating a Matt Rittman-Like Weapon Breakdown Animation in 3D

22 September 2025 - Hard-Surface Artist Lucas Beissel has joined us to explain how his recent Matt Rittman-inspired PLR-16 project was made, discussing the modeling pipeline and showing how the appealing breakdown, firing, and loading animations were set up.

#Interviews#Blender#Marmoset Toolbag#Hard-Surface#Weapon Art#Substance 3D Painter

Impressive "Gucci Glock" Model in Blender & Substance 3D Painter

08 September 2025 - Created by Weapons Artist Bolor Erdene.

#News#Blender#Marmoset Toolbag#Weapon Art#Substance 3D Painter

See How You Can Make EOTECH EXPS3 & G45 Scopes in 3D

14 August 2025 - Ayush Banik shared the workflow of the EOTECH EXPS3 and G45 scopes, showing how he textured the black anodized and Cerakote coatings, set up the lights to highlight the best angles, and made the parallax and magnification effects.

#Interviews#Props#Blender#Marmoset Toolbag#ZBrush#Weapon Art#Substance 3D Painter

Breakdown: Child's Wood Gun Turned into 3D Model

21 January 2025 - Ivan Gusev showed us how he turned the wood gun from his childhood into a 3D model with ZBrush and Substance 3D Painter and demonstrated how little details told its story.

#Interviews#Blender#Marmoset Toolbag#Marvelous Designer#ZBrush#Weapon Art#Substance 3D Painter

Learn to Make Realistic Double Karambit with Plasticity

20 December 2024 - Anatolii Kenc showed us the work behind his Double Karambit modeled in Plasticity and demonstrated how he made it look so realistic.

#Interviews#Props#Marmoset Toolbag#ZBrush#Weapon Art#Substance 3D Painter
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Texturing Process Behind SIG MPX Inspired by Call of Duty: Warzone

18 November 2024 - Bohdan Levochko discussed how he created the SIG MPX gun using ZBrush, Blender, Substance 3D Painter, and Marmoset Toolbag, described his ideal pipeline for creating objects, and showed his weapon texturing workflow.

#Interviews#Props#Blender#Marmoset Toolbag#ZBrush#Weapon Art#Substance 3D Painter

How to Make 3D Impulse Rifle Look Like It Runs DOOM

05 November 2024 - Julien Détriché discussed the workflow behind the Impulse rifle that "runs" DOOM and talked about the process of creating weapons using Fusion 360, 3ds Max, and Marmoset Toolbag.

#Interviews#3ds Max#Marmoset Toolbag#ZBrush#Weapon Art#Substance 3D Painter

How to Recreate Detailed Lantac LA-XR 15 ONYX Rifle in 3D

10 July 2024 - Eric Moreno shared a breakdown of his Lantac LA-XR 15 ONYX project, showing how he combined traditional modeling techniques with Booleans and explaining how he handled the rifle's roughness and metalness.

#Interviews#Props#3ds Max#Marmoset Toolbag#ZBrush#Weapon Art#Substance 3D Painter

Texture Weapon Grip Using Substance 3D Painter

20 May 2024 - Roman Shvaiko explained his working process behind the Magpul MOE grip, showing how he highlighted points of interest on the black object.

#Interviews#Props#Marmoset Toolbag#Maya#Weapon Art#Substance 3D Painter

Creating Hyperrealistic Wood Material for a Rifle in Substance 3D Painter

21 June 2023 - Ivan Popov walked us through the process of making a wood material for a rifle, showed the texturing steps, and explained the rendering process that would make the result look realistic. 

#Feature#Materials#Weapon Art#Substance 3D Painter

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