Weather Tool for Unreal Engine
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Latest comments

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

Great job and very inspiring! Thanks for sharing.

Frankly I do not understand why we talk about the past of this CEO. As a player I do not care about what he did or not until his games are good. As an Environmental Artist instead I see a game with a shaky graphics. It is completely without personality, emotion and involvement. It can hardly be considered acceptable especially for the 2019 platforms (which I understand will be the target of this game). Well, this is probably an indie group, with no experience facing a first game in the real market. And that's fine. Do the best you can that even if you fail, you will learn and do better. From a technical point of view the method you are using is very old. It can work but not as you are doing it. I bet you're using Unity, it's easy to see that since I see assets from their asset store. Break your landscapes more, they are too monotonous and contact real 3D artists and level designers. One last thing, the last screenshot is worse than all the previous ones. The lights are wrong and everything screams disaster. Avoid similar disasters in the future.

Weather Tool for Unreal Engine
12 October, 2017
News

James Stone has recently released a highly modifiable and easy to use weather system that will let you easily set up rain, snow, hail, lightning, sound effects, and onscreen post process.

The pack features tons of parameters to change for a desired weather style result: rain with wet ground features, snow with snow buildup on ground, hail that physically bounces and breaks upon impact, sheet and bolt lightning, clouds and onscreen post process effects like rain dripping and ice.

NOTE:

  • Changing the particle densities to max may cause lag.
  • Enable Runtime Edit bool for editing effects and ground effects ingame. (see runtime edit preview map)

Features:

  • Rain
  • Snow
  • Hail
  • Sheet & Bolt Lightning
  • Clouds
  • Onscreen Post Process (Ice, Rain drops)
  • Impact effects
  • Master ground effects material function
  • All properties modifiable within the Blueprint provided (see tutorial video)

Number of Blueprints: 1

Supported Development Platforms: Windows

Get the system

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