Weather Tool for Unreal Engine
Events
Subscribe:  iCal  |  Google Calendar
Milwaukee US   17, Jun — 22, Jun
New York US   17, Jun — 20, Jun
St. Petersburg RU   19, Jun — 21, Jun
TBA BR   22, Jun — 24, Jun
Amsterdam NL   25, Jun — 28, Jun
Latest comments
by Charlotte Delannoy
9 hours ago

Thanks a lot ! Did you give some masterclass of something ?

by Hun Young Ha
12 hours ago

How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles

by Gary Sanchez
13 hours ago

I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg

Weather Tool for Unreal Engine
12 October, 2017
News

James Stone has recently released a highly modifiable and easy to use weather system that will let you easily set up rain, snow, hail, lightning, sound effects, and onscreen post process.

The pack features tons of parameters to change for a desired weather style result: rain with wet ground features, snow with snow buildup on ground, hail that physically bounces and breaks upon impact, sheet and bolt lightning, clouds and onscreen post process effects like rain dripping and ice.

NOTE:

  • Changing the particle densities to max may cause lag.
  • Enable Runtime Edit bool for editing effects and ground effects ingame. (see runtime edit preview map)

Features:

  • Rain
  • Snow
  • Hail
  • Sheet & Bolt Lightning
  • Clouds
  • Onscreen Post Process (Ice, Rain drops)
  • Impact effects
  • Master ground effects material function
  • All properties modifiable within the Blueprint provided (see tutorial video)

Number of Blueprints: 1

Supported Development Platforms: Windows

Get the system

Leave a Reply

avatar