ArtStudio is just too good not to leave a review for. I’ve been using Photoshop on my PC for drawing, photo editing, and professional work for the past six years and when I finally got an iPad with Apple Pencil support I was really hoping Procreate or one of the numerous other drawing/editing apps would be able to replace the feel of PS. Unfortunately, even though Procreate is indeed an amazing drawing program, it still doesn’t really satisfy my need for the familiar feel of photoshop and drawing with photoshop brushes. ArtStudio Pro solved all my problems. It’s got everything you could need and MORE (I especially love their amazing smoothing/line weight algorithm and pressure customization). It’s basically Photoshop, but without having to pay the ridiculous Adobe subscription every month. The price for this app is perfect, in my opinion (and honestly it’s even a bit low, for all it’s able to accomplish) and I really want to give a huge thank you to everyone who worked on/is working on this app and updating it. You’ve saved me so much money and frustration. Hats of to you!
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Character artist Ray Le shared a breakdown of the production process behind his Shu Li’s (the character he created for the Artstation Challenge: Ancient Civilization) dress. Ray’s latest project, a Sanxingdui Shaman, is all about marvelous fabric texturing. Looking for some tips and tricks on working with 3D clothes? Here is something useful.
So, what is the process here? First, he created a tileable color texture from a photo. Then he created a fill layer and apply the color map to Color, Rough, and Height in Substance Painter. He selected the fill layer, added two adjustment layers “Levels” for Roughness and Height, and played around with them to separate the embroidery from the red fabric. After that, he just created another fill layer, unchecked everything except Height, and filled it with a displacement map from MicroFabrics. You can find more details here.
Here are the final results: