Yota Tasaki has demonstrated the capabilities of Unreal's updated Nanite feature.
According to Yota, the feature in question has been further improved in UE5.1 and is now able to handle objects with a high level of detail. For demonstration, the artist has set up a large-scale forest environment made by placing hundreds of high-poly trees made with SpeedTree and showed that the engine is fully capable of working with such an enormous amount of assets. The author also commented that the tree used for the demonstration has around 3 million polygons.
Even the Unreal Engine team was impressed:
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