Developer Yasuhito Nagatomo showed off his brand of magic in a new ShaderGraph example, demonstrating his interior mapping shader for Apple's Vision Pro working on visionOS 2.
The shader creates an illusion of depth: the image stays flat from the sides, but the interior looks 3D: a great showcase that would look awesome in an interactive museum.
Nagatomo has previously shared a collection of ShaderGraph materials for visionOS 1.2, and they are equally as impressive: you can see the materials moving, and this might make your work a little easier.