Andras Ketzer
Developer of FluidNinja
unrealengine.comTutorial: Driving Niagara with Flowmaps and Baked Fluidsim Data
Andras Ketzer, the creator of FluidNinja, shared a step-by-step guide on how to build basic texture sampling emitters in Unreal's visual effects system Niagara.
Adding Depth and Realism to 2D Fluids in Unreal
Andras Ketzer, the creator of a toolkit for stylized smoke and fire in Unreal Editor called FluidNinja, shared his studies on how to add 3D depth to 2D fluid simulations with Ray Marching and Parallax Occlusion Mapping.