Creator of FluidNinjaunrealengine.com
Andras Ketzer, the creator of a toolkit for stylized smoke and fire in Unreal Editor called FluidNinja, shared his studies on how to add 3D depth to 2D fluid simulations with Ray Marching and Parallax Occlusion Mapping.
The Changing Landscape for Game Industry RecruitingThere are many conflicting statements in this article, but I think the...·
Yuzu: Stylized Character Production in ZBrushWhen it comes to sculpting amazing creatures, people, and places, ther...·
Ubisoft Releases Mixer For BlenderI am trying to figure how how to get my port number is do I need to cr...·
Creating Boiling Potion FX in HoudiniThis is just hypnotic.·
Join thousands of game designers and keep track of your subscriptions