Dimitar Popov

Game Developer

Smooth Scene Streaming with Unity3D

The Co-Founder of The Sixth Hammer Dimitar Popov has returned to tell us about designing a big seamless 2D world without loading screens in Unity.

Dimitar Popov

Aug 23, 2021

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Depth Of Field in Unity for 2D Games With Semi-Transparent Sprites

The Co-Founder of The Sixth Hammer Dimitar Popov has shared the company's findings on setting up DoF Blur in 2D games, discussed the problems they faced, and how they overcame the challenges of this task.

Dimitar Popov

Aug 02, 2021

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