Karsten Malmquist

3D Environment Artist

Making Procedural Grass with Megascans, SpeedTree & UE4

A 3D Environment Artist Karsten Malmquist showed us how the real-time procedural grass was created, explained how to use scanned atlases from Megascans to create grass clusters in SpeedTree, and talked about setting up the grass shader.

Author

Karsten Malmquist

Published on

Oct 05, 2021

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