Muhammad Abduhalilov
Environment Prop and Asset Artist
Texturing Realistic Burnt Metal & Worn Wood in 3D For a Soviet-Era Bedon
Muhammad Abduhalilov offered a detailed breakdown of the Babushkin Bedon project, showing us how the hyper-realistic effect was achieved by adding imperfections, rusty edges, dirt, and grunge textures in Substance 3D Painter.
Creating a Realistic Punching Bag in ZBrush, Maya & Substance 3D Painter
Muhammad Abduhalilov has shared a detailed breakdown of his new project and explained the steps in modeling and texturing processes which helped him to create a realistic prop.