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Cologne DE   20, Aug — 25, Aug
Vienna AT   23, Aug — 25, Aug
Anaheim US   27, Aug — 30, Aug
SEATTLE US   30, Aug — 3, Sep
Vancouver CA   4, Sep — 7, Sep
Latest comments

Oh shit!

by S.K.O
1 days ago

VUE without competition

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

Josh Harrison talked about his time at Gnomon and his Vanguard project: VFX, lighting, working with Houdini & Megascans, and more.

5 August, 2019

1012 views
Kidman Lee shared the process of creating various effects in UE4 and talked about the CGMA course FX for Games.

2 August, 2019

2727 views
Hadrien Palanca did a little breakdown of his crashing shuttle simulation made in Houdini.

18 July, 2019

2823 views
1 comments
David Gao talked about amazing simulations made in Houdini including destruction, apple rot, and skin transformation.

15 July, 2019

2435 views
3 comments
Danny Day talked about his arcade game Drawkanoid that won him the first place at Nordic Game Discovery Contest 2019! Crazy VFX and game mechanics and more.

21 June, 2019

1482 views
5 comments
Libo Huang, Torsten Hädrich, and Dominik L.Michels have recently presented their research paper about ferrofluids and their approach to the accurate simulation.

20 June, 2019

2054 views
Gabriel Enriquez allowed us to repost his amazing breakdown of an Earth Hologram created in UE4.

19 June, 2019

1999 views
Francisco Garcia-Obledo shared the way he and his colleagues improved the blood in Assassin's Creed 3 Remastered.

18 June, 2019

3127 views
5 comments
Giorgy Macharashvili talked about the production of pyro simulations, mushroom-shaped smoke, and tree population in Houdini.

18 June, 2019

3720 views
1 comments
Dominique Buttiens gave a talk on his lighting experiments in UE4 and shared a few recommendations for those who want to get into game art.

13 June, 2019

4351 views
Harry Alisavakis did a detailed breakdown of his Anime Laser Beam effect, talking about the creation of the beam, dust circles, charging sphere, and the use of particles.

11 June, 2019

5425 views
Tim Paauwe recreated an Elves Sword from Warhammer and shared production details: hard-surface modeling, UVs, texturing, and more.

11 June, 2019

3039 views
Andrzej Koloska talked about participating in Epic Spring Jam and developing Clash of Morons in UE4.

10 June, 2019

1973 views
The team of Toppluva AB talked about the development of their mobile game Grand Mountain Adventure, its idea, technical decision, camera work, and more.

17 May, 2019

2767 views
Rustam Ryaboy from Studio krem.productions shared the experience of creating a cinematic game trailer for Steamcraft using Unreal Engine 4.

1 May, 2019

2668 views
Befores & Afters published an article describing live screen visual effects made for the cast of the French submarine tale Le Chant du Loup (also known as The Wolf’s Call).

30 April, 2019

912 views
Olaf Finkbeiner thoroughly reviewed the new features and improvements brought with version 17.5 of Houdini.

29 April, 2019

4006 views
1 comments
Troglobytes Games gave a talk on the development of their thrilling title HyperParasite, 80s art style, level generation, VFX, and more.

17 April, 2019

1576 views
Joey Lenz and Phil Liu shared the details of their collaboration result - a precise Game of Thrones intro recreated with UE4, Substance Designer, and Maya.

14 April, 2019

2551 views
Víctor Montero shared the experience of taking CGMA course FX for Games course led by Fabio Silva and did a breakdown the environmental FX he worked on.

5 April, 2019

2584 views
1 comments