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Latest comments

Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.

by z35
7 hours ago

awesome :O

Don't work for me, loading freeze

Tyler Smith talked about the Wind Effect as a part of his UE4 Ambient VFX Studies.

21 February, 2019

2213 views
Guillermo Rossell did a breakdown of his trail VFX Twi-Finisher made in UE4, talked about trail and impact VFX production and gave some advice for learners.

11 February, 2019

2295 views
Mike Stavrides, Senior VFX artist at Bungie, gave a talk on VFX for games and the way he worked on incredible effects for Destiny 2.

6 February, 2019

3454 views
Have a look at a new digital asset for Houdini called Ivy Taming.

29 January, 2019

1690 views
1 comments
Olaf Finkbeiner wrote an extensive article in which he reviewed the new features and improvements brought with Banshee, version 17 of Houdini.

2 January, 2019

3033 views
Marvin Theil was kind enough to share a breakdown of his little Plexus effects set up with the help of PopcornFX. 

10 December, 2018

1634 views
Pawel Margacz did a breakdown of his recent VFX made in Unity and talked about his path from a 3D generalist to a VFX artist.

19 November, 2018

4366 views
Simon Trümpler (aka Simonschreibt) explained how he created the river simulation in Houdini & Unreal and shared some valuable notes.

14 November, 2018

5389 views
3 comments
Vladislav Horobets shared how he created his beautiful stylized projectiles, talked about VFX production in Unity, and gave general advice for learners.

13 November, 2018

4580 views
1 comments
Winni Li did a detailed breakdown of VFX production in Houdini and UE4: simulating fire, splash effects, combining rigs and VFX, and more.

7 November, 2018

4405 views
3 comments
Tim van Helsdingen did a breakdown of his sequence made with Houdini, Redshift, and Megascans, and talked about rigging, water simulation, rendering, and more.

1 November, 2018

2253 views
Stefan Kang Chun Yih kindly shared the details behind his marvelous VFX projects made with Houdini, gave some tips and useful tutorials for Houdini learners. 

31 October, 2018

2765 views
1 comments
Luis Aguas talked about the production of awesome effects for World of Warcraft: Battle for Azeroth, VFX components, techniques and more.

30 October, 2018

5195 views
4 comments
Antoine Louisia shared the details behind his stylized Lighthouse diorama and talked about the water simulation.

29 October, 2018

3147 views
Here are the highlights from the Keynote event, including info about CineCast, FPS sample, the Visual Effect Graph, and more.

24 October, 2018

2804 views
Check out our new list of cool new VFX for Unity: some great fire, stylized slashing, beautiful dissolve, and realistic water.

19 October, 2018

4278 views
Thomas Francis showed how he created amazing real-time visual effects with the help of UE4 and Houdini.

18 October, 2018

4655 views
2 comments
Deep learning artificial intelligence was used to carefully insert the face of the famous actor into ‘Solo’ film.

17 October, 2018

2030 views
1 comments
Erik Forsström did a breakdown of his campfire simulation made in UE4: shaders, heat distortion, embers, realistic & stylized campfires and more.

15 October, 2018

2288 views
1 comments
The team of studio eXiin shared the story behind their beautiful game in development Ary and the Secret of Seasons and some parts of their workflow.

11 October, 2018

2728 views