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The team of Toppluva AB talked about the development of their mobile game Grand Mountain Adventure, its idea, technical decision, camera work, and more.

17 May, 2019

1451 views
Rustam Ryaboy from Studio krem.productions shared the experience of creating a cinematic game trailer for Steamcraft using Unreal Engine 4.

1 May, 2019

1716 views
Befores & Afters published an article describing live screen visual effects made for the cast of the French submarine tale Le Chant du Loup (also known as The Wolf’s Call).

30 April, 2019

613 views
Olaf Finkbeiner thoroughly reviewed the new features and improvements brought with version 17.5 of Houdini.

29 April, 2019

2411 views
1 comments
Troglobytes Games gave a talk on the development of their thrilling title HyperParasite, 80s art style, level generation, VFX, and more.

17 April, 2019

1059 views
Joey Lenz and Phil Liu shared the details of their collaboration result - a precise Game of Thrones intro recreated with UE4, Substance Designer, and Maya.

14 April, 2019

1921 views
Víctor Montero shared the experience of taking CGMA course FX for Games course led by Fabio Silva and did a breakdown the environmental FX he worked on.

5 April, 2019

1921 views
Hadrien Palanca studied destruction simulation at CGMA courses Mastering Destruction in Houdini and Intro to FX and shared his experience & knowledge.

29 March, 2019

1621 views
Quentin Lengele showed how to make a fluid simulation in Houdini, talked about necessary hardware, and the advantages of Redshift.

19 March, 2019

5056 views
1 comments
Tyler Smith talked about the Wind Effect as a part of his UE4 Ambient VFX Studies.

21 February, 2019

3006 views
Guillermo Rossell did a breakdown of his trail VFX Twi-Finisher made in UE4, talked about trail and impact VFX production and gave some advice for learners.

11 February, 2019

2995 views
Mike Stavrides, Senior VFX artist at Bungie, gave a talk on VFX for games and the way he worked on incredible effects for Destiny 2.

6 February, 2019

4679 views
Have a look at a new digital asset for Houdini called Ivy Taming.

29 January, 2019

2168 views
1 comments
Olaf Finkbeiner wrote an extensive article in which he reviewed the new features and improvements brought with Banshee, version 17 of Houdini.

2 January, 2019

3753 views
Marvin Theil was kind enough to share a breakdown of his little Plexus effects set up with the help of PopcornFX. 

10 December, 2018

1976 views
Pawel Margacz did a breakdown of his recent VFX made in Unity and talked about his path from a 3D generalist to a VFX artist.

19 November, 2018

5105 views
Simon Trümpler (aka Simonschreibt) explained how he created the river simulation in Houdini & Unreal and shared some valuable notes.

14 November, 2018

7260 views
4 comments
Vladislav Horobets shared how he created his beautiful stylized projectiles, talked about VFX production in Unity, and gave general advice for learners.

13 November, 2018

6080 views
1 comments
Winni Li did a detailed breakdown of VFX production in Houdini and UE4: simulating fire, splash effects, combining rigs and VFX, and more.

7 November, 2018

5393 views
3 comments
Tim van Helsdingen did a breakdown of his sequence made with Houdini, Redshift, and Megascans, and talked about rigging, water simulation, rendering, and more.

1 November, 2018

2590 views