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Busan KR   15, Nov — 19, Nov
Minsk BY   15, Nov — 17, Nov
Minsk BY   16, Nov — 19, Nov
Utrecht NL   24, Nov — 26, Nov
Philadelphia US   30, Nov — 3, Dec
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Thanks, Allar! Good luck with your new project!

Who just carries around $250.000 worth of files on a portable hardrive without any backups.. The bug is stupid, but this guy is a moron.

by Michael Allar
9 hours ago

Michael Allar here. Thanks a bunch for posting this, I really appreciate it. I'm also the guy who wrote that Confessions article that was posted here on 80.lvl as well.

Simon Trümpler (aka Simonschreibt) explained how he created the river simulation in Houdini & Unreal and shared some valuable notes.

14 November, 2018

998 views
3 comments
Vladislav Horobets shared how he created his beautiful stylized projectiles, talked about VFX production in Unity, and gave general advice for learners.

13 November, 2018

1266 views
Winni Li did a detailed breakdown of VFX production in Houdini and UE4: simulating fire, splash effects, combining rigs and VFX, and more.

7 November, 2018

1958 views
1 comments
Tim van Helsdingen did a breakdown of his sequence made with Houdini, Redshift, and Megascans, and talked about rigging, water simulation, rendering, and more.

1 November, 2018

1339 views
Stefan Kang Chun Yih kindly shared the details behind his marvelous VFX projects made with Houdini, gave some tips and useful tutorials for Houdini learners. 

31 October, 2018

1277 views
1 comments
Luis Aguas talked about the production of awesome effects for World of Warcraft: Battle for Azeroth, VFX components, techniques and more.

30 October, 2018

2955 views
4 comments
Antoine Louisia shared the details behind his stylized Lighthouse diorama and talked about the water simulation.

29 October, 2018

1743 views
Here are the highlights from the Keynote event, including info about CineCast, FPS sample, the Visual Effect Graph, and more.

24 October, 2018

1814 views
Check out our new list of cool new VFX for Unity: some great fire, stylized slashing, beautiful dissolve, and realistic water.

19 October, 2018

2579 views
Thomas Francis showed how he created amazing real-time visual effects with the help of UE4 and Houdini.

18 October, 2018

2508 views
2 comments
Deep learning artificial intelligence was used to carefully insert the face of the famous actor into ‘Solo’ film.

17 October, 2018

1543 views
1 comments
Erik Forsström did a breakdown of his campfire simulation made in UE4: shaders, heat distortion, embers, realistic & stylized campfires and more.

15 October, 2018

1348 views
1 comments
The team of studio eXiin shared the story behind their beautiful game in development Ary and the Secret of Seasons and some parts of their workflow.

11 October, 2018

1610 views
The new VELLUM multi-solver, Material-based Destruction Tools, erosion feature, 3ds Max plug-in and more from the newest release of Houdini 17 Banshee.

10 October, 2018

2347 views
VFX artist Niels Dewitte talked about the way he creates some awesome visual effects with Unreal Engine 4.

9 October, 2018

2380 views
1 comments
Check out some cool explosions, stylized projectiles, mesh effects, explosions and cool particles for Unity games.

5 October, 2018

1881 views
Steven Knipping discussed the opportunities Houdini gives the artists and its development and also presented his useful Applied Houdini courses.

1 October, 2018

1882 views
Alex Dracott and his mates talked about the production of the epic Cyber Bow for Oculus: modeling, VFX texturing, arrow effect assembly, timing and more!

25 September, 2018

1721 views
2 comments
Mederic Chasse, VFX Technical Director at Ubisoft, talked about the Real-Time VFX field, its main advances and development lags, future challenges and more.

20 September, 2018

2595 views
1 comments
Maxime Catel talked about the structure of his exciting Tornado project created for VFX Sketch challenge.

17 September, 2018

2941 views