Articles

Making a Wardrobe Prop in 3ds Max, Substance Painter & UE5

3D Prop Artist Diego Torres Ortiz showed us the working process behind the Wardrobe of the Arcane Perfumist project, with low polys made in 3ds Max, high polys in ZBrush, hand-painted touches realized on Substance Painter, and final render in Unreal Engine 5.

Author

Diego Torres Ortiz

Published on

Oct 18, 2021

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