A nice-looking marketing demo made in Unreal Engine.
V-Ray for Unreal Update 3 by Chaos Group is now available.
Mike Andrew Nash has recently released a guide to designing nice-looking sci-fi models in ZBrush.
Some insights into how the game development industry works.
Ehsan Ebrahimzadeh discussed his career path in the industry and briefly talked about the production process of his scene for Zero Six: Behind Enemy Lines, covering vegetation, lighting, and texture workflows.
Check out packs with materials made in Substance Designer available on Gumroad. The compilation includes a ceramic tiles generator, 6 basic PBR materials, and a complex ornamental substance.
Nvidia has recently published a new post sharing details on the ray-tracing effects that will be used in Cyberpunk 2077.
Check out a useful set of tools for Maya.
Dealing with Pre-Made Assets & UE4 Lighting Tipsthanks for giving me tips 🤗🤗🤗·
How Will 3D Production Change In The Future?I dont believe that photography is the best example, though I understa...·
Simulating Liquids in Bottles with a ShaderGreat read! I've been trying to reproduce your result as a proces...·
Basic Environment Workflow TipsI think that applying the LOD in this case would resolve this case.·
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