Inspirational games artists will give free online talks during the 5th annual IMAGINE Digital Art on October 22 - 23.
Check out an interview conducted by the Substance team.
Have a look at two beautiful experiments with RTX caustics in Unreal.
Don't miss a texturing session on October 20th.
Learn how you can generate a brick wall with this tutorial by Grzegorz Baran.
The Video Game History Foundation announced a new project.
The second part of our talk with Adolfo Reveron explains how you can build environments procedurally with Houdini and UE4.
Oleksandr Bohdan discussed his stylized sculpting workflow in ZBrush and demonstrated the process of working on wooden and metal elements.
Kyle Chin explained step-by-step how he recreated a burnt-out car from photos using RealityCapture and shared a few useful tutorials.
Procedural Optimization With Houdini: Case StudyAwesome breakdown!·
Operation Claymore: Complete Workflow for an UE4 Scenethis is Great! Love the detailed breakdown of the project.·
Operation Claymore: Complete Workflow for an UE4 SceneFor the cloth itself, it was just a relatively dens quad mesh. For the...·
Operation Claymore: Complete Workflow for an UE4 SceneHi, I was wondering what was the process for the cloth sim topology.·
Join thousands of game designers and keep track of your subscriptions