Fans of the legendary series will get a game from MachineGames.
Victoria Zavhorodnia talked in detail about her first UE4 scene The Lost Temple of Nacon: modular architecture, background waterfalls, vegetation, work with colors, and more.
Cory Cosper shared some insights into the production of Moth Girl, a 3D character made in Maya, ZBrush, Mari, and XGen.
Check out a compilation of courses that will help you upgrade environment art workflow, starting from storytelling and moving forward to procedural approach in Houdini, lighting setup in UE4, and creation of assets for RTS.
Wanderson Studio showed their 2-device setup for working with rigs.
Join the Livestream with Adobe’s 3D team to have a nice start to the year.
The artist is launching a 12-week program on the creation of digital doubles.
Dominique Buttiens, an environment artist from StudioGobo, gathered together his tips about leveling up your skills in environment art and answer questions about finding your place in the industry.
Creating a Cinematic Trailer for the Population Zero Gamegreat story and work!)·
The Texturing Pipeline in Substance Tools for Cyberpunk 2077Your image viewer is absolute trash.·
Passage des Princes: Working on Modular Scenes in UE4This is such an amazing course you had.
Congrats for all you did.·
Working on Stylized Assets in ZBrush: Detailing Wood and MetalThanks for the tutorial:)·
playrix Alexander Khorkov
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