logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

A Gorgeous Model of Lilith from Diablo Recreated in Maya & ZBrush

The project is made by Tiamo Pudding.

Take a look at this majestic Lilith from Diablo created by 3D Character Artist Tiamo Pudding in Maya and ZBrush.

The artist used MetaHuman Creator's expression system and micro details from Texturing XYZ's VFace.

Here are some shots of the process:

You can find more awesome works on Tiamo Pudding's ArtStation:

Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

10 armor Nanomesh Brushes all contained within one Multi-mesh brush and Low poly meshes.

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    A Week After "Basically Announcing" Minecraft 2, Notch Basically Cancels It

    Instead, he and his team will focus on the previously-announced retro-style roguelike.

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.
    • UE4 Master Materials
      by Lincoln Hughes

      Save yourself endless time and technical hurdles in the material editor with this pack of Prop Master Materials for UE4!

      Error
      (2000-0001)
    • Desert Eagle MAG50
      by Abderrezek Bouhedda

      This game ready weapon will help you in your game or in your renders, just drag and drop it into your game engine. The weapon is modeled part by part including perfect UV Unwrapping and PBR Textures.

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×