$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.
Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.
I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.
Mark Van Haitsma from Epic Games released an outstanding set of 380+ panels, vents, hinges, and latches ready to be used for high poly additions to your models and concepts. This pack will optimize your hard surface workflow and save you tons of time.
- Models are saved out in Max 2013 format as well as obj. The artist has included “master” Max files that contain all the objects. One file has the objects evenly spaced, and one has every object at the origin for importing ease into other scenes. All meshes are named appropriately with basic material separations. There are no UV’s on the meshes.
- objs were exported with no smoothing applied so they can be imported into Maya, ZBrush, etc. easily.
- Individual jpeg icons have also been included to make it easier to know what piece to import.
You are not allowed to resell these models on Gumroad or other asset marketplaces. Other than that you are free to use these models for any commercial purpose.