Şefki Ibrahim has turned Vimal Kerketta's detailed Joel sculpt into a fully-fledged digital double of the character.
Made in collaboration with Vimal Kerketta, whose detailed ZBrush-made 3D sculpt of Joel was used as the basis, the portrait was set up using an assortment of software, including Maya, Arnold, XGen, ZBrush, Substance 3D Painter, Nuke, and Unreal Engine 5.
And here are some of the WiP shots shared by Şefki:
Additionally, the creator has shared a comprehensive hour-long timelapse video, showcasing the grooming workflow in XGen. You can check out the full video attached below or by visiting Şefki's YouTube page:
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