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A Realistic Take on The Legend of Zelda's Link

The artist used ZBrush, Substance 3D Painter, and Marmoset Toolbag to create the model.

3D Character Artist at Ubisoft Anthony Simon, who worked on such titles as Ghost Recon Wildlands, Space Junkies, and Steep, has showcased a realistic 3D recreation of Link, the main character and the irreplaceable protagonist of The Legend of Zelda franchise.

According to the project's description, the artist utilized ZBrush, Maya, Substance 3D Painter, Marvelous Designer, and Marmoset Toolbag 4 to create the model. Below are some of the renders shared by the author, you can check out more by visiting Anthony's ArtStation page.

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An Ornament alpha/brush set for ZBrush, Substance Painter, Quixel DDO and NDO etc. 55 brushes and height/alpha maps, all 2048x2048 16bit in Tiff, Jpeg, PSD, Photoshop ABR brushes, as well as ZBrush Brushes.

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