Hello ! I am a video game student @ILOI & I am very thankful, your speech is very motivating .
Except the dude clearly doesn't know much of anything about the 3D game pipeline. Yeah, if you're very skilled, a high poly sculpt could, certainly. But then there's retopology, UV mapping, texture baking, rigging, animating, other means of optimization once imported into the engine. Granted it wouldn't take anywhere near the production time of a AAA character (Which the High-poly sculpt took maybe 10-15 hours altogether, but the finished character took ~94 hours). And granted pokemon models aren't nearly as complex as that, but I think at least a 1-3 hours from start to finish to be a fair average expectancy of artists who know the work flow well enough. I just hate how people are so critical of artists when they clearly don't understand what goes into it.
How powerful is Unity? Adam might answer that question. It is a short film created with the Unity game engine and rendered in real time. It’s built to showcase and test out the graphical quality achievable with the engine right now.
The Unity Demo Team built Adam with beta versions of Unity 5.4 and the upcoming cinematic sequencer tool.
To achieve these visuals the team had to use custom tools and features including volumetric fog, a transparency shader and motion blur. These tools are stated to become available soon.
Adam runs at 1440p on a GeForce GTX980.
Source: Unity Technologies