Create in Fuse, skin with Mixamo, animate in Unreal
I have updated the rig asset for deeper Mixamo pipeline integration. Now you can create characters in Adobe Fuse, skin them and add morph targets online on Mixamo page, import and animate in Unreal Engine using new MixamoRig asset. I have also made a MEL script to rig eyes for mixamo characters in maya for further use in Allright Rig.
Poseable mesh component has been removed
I have gotten rid of poseable mesh component because it is limited. I made poseable mesh component in the first stages and there is no need for it anymore.
All content in the plugin
I have put all content under the plugins’ folder, so now you can just copy the plugin in your engine or project ‘plugins’ folder.