Allright Rig Beta 1.1 Released
Events
Subscribe:  iCal  |  Google Calendar
Birmingham GB   20, Sep — 24, Sep
Chiba JP   20, Sep — 24, Sep
Ohio US   21, Sep — 24, Sep
Los Angeles US   27, Sep — 1, Oct
Latest comments
by Zac
8 hours ago

Really cool in VR, but I wish the camera would be locked to the cart, so that it felt like I was sitting in it. Now when the cart moves, the head does not follow so it feels like I'm just floating with no contact with the cart.

by edwardoamoah18@Outlook.com
9 hours ago

this is very inspirational. I love the look and feel of your environment

by TrickBox
19 hours ago

Nice ad Amazon but can we please at least have some cool behind the scene screenshot and informations instead of the regular Media tab of the official website ?

Allright Rig Beta 1.1 Released
21 September, 2016
News

A couple of days ago Epic Games announced that ‘Allright Rig’, a project produced by a talented developer Alexander Shatalov, was getting a special Dev Grant. This allowed the creator of the toolkit to cut down the necessity of selling the software. Now he’s actually giving ‘Allright Rig’ for free! Source code is available as well, so you can work on your own modifications.

Face Rig

Now you can create a face rig using bones or morph targets. New SetMorphTargetnode allows you to update morph targets in editor viewport using animation blueprint. Rig asset is updated for auto face rigging as well.

AllrightRigFace (1)

Create in Fuse, skin with Mixamo, animate in Unreal

I have updated the rig asset for deeper Mixamo pipeline integration. Now you can create characters in Adobe Fuse, skin them and add morph targets online on Mixamo page, import and animate in Unreal Engine using new MixamoRig asset. I have also made a MEL script to rig eyes for mixamo characters in maya for further use in Allright Rig.

Poseable mesh component has been removed

I have gotten rid of poseable mesh component because it is limited. I made poseable mesh component in the first stages and there is no need for it anymore.

All content in the plugin

I have put all content under the plugins’ folder, so now you can just copy the plugin in your engine or project ‘plugins’ folder.

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz