Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.
Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.
A couple of days ago Epic Games announced that ‘Allright Rig’, a project produced by a talented developer Alexander Shatalov, was getting a special Dev Grant. This allowed the creator of the toolkit to cut down the necessity of selling the software. Now he’s actually giving ‘Allright Rig’ for free! Source code is available as well, so you can work on your own modifications.
Now you can create a face rig using bones or morph targets. New SetMorphTargetnode allows you to update morph targets in editor viewport using animation blueprint. Rig asset is updated for auto face rigging as well.
Create in Fuse, skin with Mixamo, animate in Unreal
I have updated the rig asset for deeper Mixamo pipeline integration. Now you can create characters in Adobe Fuse, skin them and add morph targets online on Mixamo page, import and animate in Unreal Engine using new MixamoRig asset. I have also made a MEL script to rig eyes for mixamo characters in maya for further use in Allright Rig.
Poseable mesh component has been removed
I have gotten rid of poseable mesh component because it is limited. I made poseable mesh component in the first stages and there is no need for it anymore.
All content in the plugin
I have put all content under the plugins’ folder, so now you can just copy the plugin in your engine or project ‘plugins’ folder.