Allright Rig Beta 1.1 Released
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I recommend that you watch his Intro to 3D Coat and Intro to Destruction art videos. After learning the techniques he used in the video this course will make a lot more sense.

AI applications are only beginning to materialize. It's so exciting what neural networks will do to art workflows in the coming years.

W T F!!! Why, really don't understand, EA = just a fucking looser company!

Allright Rig Beta 1.1 Released
21 September, 2016
News

A couple of days ago Epic Games announced that ‘Allright Rig’, a project produced by a talented developer Alexander Shatalov, was getting a special Dev Grant. This allowed the creator of the toolkit to cut down the necessity of selling the software. Now he’s actually giving ‘Allright Rig’ for free! Source code is available as well, so you can work on your own modifications.

Face Rig

Now you can create a face rig using bones or morph targets. New SetMorphTargetnode allows you to update morph targets in editor viewport using animation blueprint. Rig asset is updated for auto face rigging as well.

AllrightRigFace (1)

Create in Fuse, skin with Mixamo, animate in Unreal

I have updated the rig asset for deeper Mixamo pipeline integration. Now you can create characters in Adobe Fuse, skin them and add morph targets online on Mixamo page, import and animate in Unreal Engine using new MixamoRig asset. I have also made a MEL script to rig eyes for mixamo characters in maya for further use in Allright Rig.

Poseable mesh component has been removed

I have gotten rid of poseable mesh component because it is limited. I made poseable mesh component in the first stages and there is no need for it anymore.

All content in the plugin

I have put all content under the plugins’ folder, so now you can just copy the plugin in your engine or project ‘plugins’ folder.

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