Developers of Bloody Doctor demonstrated a discount alternative to motion capture.
If you are working on character animations and looking for a way to make them more fluid and lifelike without using any expensive motion capture tech, here's an unusual yet very effective method that you ought to try out. Developers of Bloody Doctor, an upcoming game currently being created by a team of two, have shared a look at a discount alternative to mocap that enabled them to set up neat animations.
The method the team used consisted of recording a real-life video of the required movements, placing the video reference next to the rigged character in Blender, keyframing and animating each movement according to the reference, and then using the animated character in Unreal Engine 4, the engine Bloody Doctor is powered by.
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