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An Update on Tiny Glade, a Cozy Castle-Building Simulator

Enhanced roof controls, better windows, and more.

Despite its launch window of Q3 2024, not a day goes by when I don't check Tiny Glade's Steam page just to see if maybe Anastasia Opara's highly-anticipated procedural castle-building simulator has been released a bit earlier.

In case you somehow missed out on all the hype, here's a brief overview. The story of Tiny Glade kicked off more than two years ago as a procedural wall generator developed by Anastasia with Bevy, a data-driven game engine built using Rust, a multi-paradigm, general-purpose programming language.

Thanks to multiple upgrades and additions the project received over time, it was eventually turned into a fully-fledged game where players can escape from reality and relax their brains by doodling charming stylized castles.

Recently, the team behind Tiny Glade, Pounce Light, provided a comprehensive update on the game in the form of a dev diary shared over on Steam. In this blog post, they discussed the title's exciting new features, such as updated windows that can now be placed on roofs and edges between roofs and walls, improvements to roof controls, and optimization.

The overall tone of the post was optimistic, emphasizing that while there's still work to be done, the team remains on schedule and has no plans to postpone the release. You can read the full dev diary by clicking this link.

Wishlist Tiny Glade on Steam and don't forget to join our 80 Level Talent platform and our Telegram channel and follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

100% procedural material made in Substance Designer.

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