Guys! We need "Favorites" tab here on 80.lv
My motivation wasn't to knock Cem, not as a person nor as a developer. As I said, "this is cool, no doubt about that". I was sharing my personal opinion about the price-point for a material that is so expensive (performance-wise), and pointing out the fact that the same look can be achieved for cheaper (both performance and wallet-wise). I personally find it hard to budget 10s of dollars for a single material, a single effect, etc., but that's me. Other people have money pouring out of their ears and can afford to play like that. The internet is getting less friendly as far as opening dialogues like this. People should be able to have opinions and share them, debate them, without being told to hush up and move along. I hope others buy and use this asset- I'd be curious to see how it stacks up to alternatives out there (again, as I said "I love options"). As far as making my own assets and releasing articles here? It's in the works. And if somebody came along and started a dialogue about issues, opinions they had, or whatever- I would be happy to engage them!
Archimatix is a powerful node-based parametric modeling extension for Unity that is capable of creating props and rich, coherent and variable environments really quickly. The tool is all about “smart models” — models capable of generating hundreds of unique forms and typologies. The faces and vertices of these models are not edited directly, as they would be in a polygonal modeler. They are non-destructively generated from the logic described by the models’ node graphs.
The toolkit provides an iterative design process and a way to stamp out multiple versions of a model.
- Node-based Graph Editor with Intuitive UI
- Library of Parametric Shapes and Objects
- Library Items You Make Can Be Shared via Email
- Interactive Editing with Scene View Handles
- Very Fast Realtime Editing, Even with Large Models
- Grid Snapping
- Nested Node Grouping
- 2D Shape Merging, Thickening, Offsetting and Rounding
- Relations with Mathematical Expressions
- Freeform Curve Editing
- Turtle Scripting for Custom Parametric Shapes
- Texture Scaling and Shifting to Align Both Repeating Textures and Atlases
- Automatic UV Mapping and UV2 Unwrapping
- Texel Budget Display
- Substance Support
- Collider and Rigidbody Controls
- Per-Node Static Flags
- Automatic Mesh Combination per Material
- Level of Detail Control
- Prefab Creation
Archimatix is sometimes even compared to Houdini and Grasshopper in Rhino. The tool can create environments right in the Unity editor for iterative rapid prototyping and testing cycles. The standard meshes generated by Archimatix can be brought into ProBuilder, Megafiers and other packages that will further modify and customize your models.
The project also features perlin-based JitterTool nodes to randomize the placement of meshes, but Deformer and Deteriorater Nodes that subdivide and modify meshes internally are not available just yet.
You can find documentation and various tutorials here.