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Artist Demonstrates a UE5-Made Liquid Simulation Where Particles Can Change Color

Jesse Pitela strikes again with a new real-time Niagara simulation.

VFX Artist and master of Unreal Engine's Niagara, Jesse Pitela, continues to impress us with his real-time 3D simulations, unveiling a new mesmerizing sim made entirely in Unreal Engine 5.4. In his latest project, Jesse set up a real-time liquid simulation where the liquid particles are meshed as spheres and can change color based on speed, going from black to blue to cyan depending on how fast they move. True to form, the artist utilized UE5's Niagara Fluids, a built-in plug-in that adds grid simulation to the engine and lets you make physically plausible effects, to bring the sim to life.

Earlier, Jesse employed Niagara Fluids to create a couple of marvelous ocean simulations, complete with realistic splashes and whitewater particles:

In the past, Jesse also impressed us with a realistic-looking spaceship booster fire effect and a neat rockfall simulation created in Unreal Engine 5 with Niagara Fluids. You can check out all these projects and more by visiting the artist's LinkedInTwitter, and official website.

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100% procedural material made in SD. The pack contains Strangler Fig Graph (sbs and sbsar), texture maps (Albedo, Normal, Roughness, AO, Height, Metal).

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