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Artist Shows Process of Creating Stylized VFX with Blender's Geometry Nodes

Check out a step-by-step explanation from 3D Artist Good Good.

3D artist known as Good Good presented a set of stylized VFX experiments created using Blender's Geometry Nodes. The artist explained that while the technical setup is rather simple, getting the timing and colors right is the most challenging part.

The experiments rely mainly on Noise and Voronoi textures, with the Mapping node used instead of animating the W input of 4D textures. According to the artist, this approach is more efficient, specifically in further work with the game engines.

Good Good also noted that he has been exploring a "less is more" approach to individual materials, while combining multiple effects to achieve more complex visuals.

The artist shares more experiments and tutorials on Patreon. We featured some of the creator's works before, such as an animated interface for an imaginary futuristic device using Blender and an animation retargeting tool for the software, along with a tutorial on how to use the tool:

If you enjoy high-quality, beautiful visual effects, check out VFX inspired by Star Driver, created by celestialmaze, Wolfgames' space VFX, see-through portals by Ashton Hoo, and a butterfly spell VFX by Elenna Raguin:

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