As a indie developer in a country that don't have a commercial agreement with the US, I hope steam listen to Epic. Steam takes 30% of my revenue, and US gov. get another 30%, than I need to pay taxes in my country (Brazil). So in the end, i get roughly 20% of the full price.
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Have a look at another astonishing simulation. Yes, this is not some footage — this is a simulation set up in Houdini by Igor Zanic.
This is actually an old test where the artist was trying to use old water solver from H16.5 to get the best possible result and you have to admit that the final sequence is quite impressive.
Igor is an FX TD artist who is working on particle and dynamic effects in Houdini. The artist has worked on a number of simulations for major projects and feature films. Igor has also worked with the Bifrost Team on fluid solver development.
Make sure to discuss the simulation in the comments below.