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Beach Rendering with Substance, Maya & Houdini

Raju S has recently presented his amazing experiment with beach rendering which kind of makes you want to grab a towel and go sunbathing.

Raju S has recently presented his amazing experiment with beach rendering which kind of makes you want to grab a towel and go sunbathing.

Here is the final simulation: 

The artist created his assets for this scene with the help of Maya, Substance Painter, Photoshop, and rendered the whole thing in Arnold. 

Some shots from the final piece:

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1 of 2

The most amazing part? We would definitely mention waves. They look amazing with such complexity and dynamism. The ocean effects here are done by an artist’s friend (FX-TD Mr.Gobin) using Houdini. 

More breakdowns: 

Make sure to get more details on the project here. Looking for more? Here is another astonishing example of beach rendering we’ve written about before: 

 

20 Cable Curve Brushes all contained within one Multi-mesh brush and Low poly meshes.

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