Blender 5.3 Has Finally Arrived
Introducing native support for 3D Gaussian Splats, DLSS denoiser, native dispersion support in the Principled BSDF, and much more.
The Blender Foundation and its community are wrapping up 2026 with the long-awaited release of Blender 5.3, bringing plenty of new features and improvements across the board, including some we've covered before.
3D Gaussian Splatting, commonly used to reconstruct 3D scenes from photos or videos, has been making its way into major DCC software, and now Blender is getting native support for it too. With Blender 5.3, you can import Gaussian Splats from PLY, SPZ, and glTF files, play around with them using Geometry Nodes, preview them in Workbench, and render them natively using either EEVEE or Cycles.
Another highly anticipated addition is dispersion support in the Principled BSDF. This means you can now recreate the characteristic rainbow effect seen in glass and gemstones, adding another level of realism to your renders. If you want to learn more about how it works, Christopher 3D has a great in-depth video:
Next up, Blender 5.3 also integrates DLSS 4.5 Ray Reconstruction as a new denoiser, something we already knew was coming since last year. It helps deliver cleaner images faster by upscaling and reusing samples from previous frames. It's described as "think Cycles looks with EEVEE responsiveness".
You can find it in the Denoise panel under Render Properties, Sampling. Keep in mind that DLSS denoising requires NVIDIA driver version 620 or newer.
Blender
Krysidian already gave us a preview of this one: with Material Lighting nodes, you can now control how a material reacts to lights in Eevee. This opens up some interesting possibilities, from toon and stylized shading to more complex physical effects like iridescence.
These are all the nodes you need to tweak lighting exactly to your liking:
Blender
Blender
Another EEVEE update that many users have been looking forward to is panoramic camera support. It can now render all kinds of projections, from equirectangular and cubemap formats to different fisheye models and even mirror ball.
Compositor continues to get better: you can now stack effects on your scene, similar to Geometry Nodes modifiers. It also adds 17 new Geometry Nodes with support for bundles, math, and logic, and various utility operations.
Grease Pencil gets some nice additions too, including selection tools in Draw Mode, a new Carver tool for cutting shapes using proper boolean subtraction, and multi-fill support for the Fill tool. On the animation and rigging side, there are new operators for copying and pasting world-space animation, converting rotation modes, and some improvements to make playback easier to work with.
Asset libraries can now be shared as extensions, just like add-ons and themes. There's also a new optional Projects system that lets Blender keep track of more than just the currently open .blend file, with project-wide features to match.
The new splash screen features Overgrown, Blender Studio's ambitious feature film project, which aims to provide an open-source resource for artists working on large-scale animated productions:
The Blender Foundation also has more in the works, including tablet support, texture layers, and other projects.
Check out the full Blender 5.3 release notes by clicking here. Don't forget to subscribe to our Newsletter, join our 80 Level Talent platform, Discord, and follow us on Twitter, LinkedIn, Telegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.
Are you a fan of what we do here at 80 Level? Then make sure to set us as a Preferred Source on Google to see more of our content in your feed.
Subscribe to 80 Level Newsletters
Latest news, hand-picked articles, and updates