It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
Do you miss Substance, Blender fans? Here is a project by Ymmanuel Flores that might get you interested.
Hello everyone, Ш just finished the alpha of my weekend project is a Blender add-on that enables the usage of Substance by Allegorithmic substances (*.sbsar) inside of Blender.
You cannot get the tool just yet and we’re not sure about the license agreement here, but the add-on looks amazing, right? The full Substance integration could lead one of the most popular tools to a whole new level. Here is the developer’s channel to follow the progress.
What do you think? Can he release the thing or is it impossible? Share your thoughts with us!