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Blender-Made Diorama Inspired by Zelda and Diablo

This gorgeous scene was made by Jake Woodruff.

Jake Woodruff, a Senior Environment Artist at Playground Games, has unveiled Side Quests, a beautiful 3D diorama inspired by Nintendo's The Legend of Zelda games, Blizzard's Diablo franchise, and the works of the great Concept Artist Quentin Mabille.

According to the project's description, the goal of Side Quests was to add "a lot of detailed destruction" that wouldn't repeat without sculpting every single element from scratch. In order to do so, the author utilized a combination of various 3D software, including Blender, ZBrush, Substance 3D Painter, and Marmoset Toolbag.

Additionally, the artist used SpeedTree to set up the environment's centerpiece – the massive oak-like tree growing in the middle of the ruins. The trunk of said tree, however, was sculpted by hand to, according to Jake, make the diorama as a whole "a bit more of a feature piece".

"I wanted a lot of detailed destruction that didn't repeat without sculpting everything uniquely, a larger diorama which give hints to a bigger world," wrote the artist. "It's a combination of larger modules with a base tiling texture and detail meshes added on top."

And here are some behind-the-scenes shots shared by Jake:

It's worth noting that Side Quests is not the first of Jake's incredible dioramas. Earlier, the artist also demonstrated Ruined Pillar Dioramas, a ruins-themed scene with impressive foliage created by hand from scratch in SpeedTree. You can check out all of these projects and more by visiting Jake's ArtStation page.

If you would like to learn more about creating 3D dioramas in Blender, we also recommend checking out our 2022 80 Level Digest featuring seven in-depth tutorials that cover all the aspects of diorama-making in Blender.

Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on ThreadsInstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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