3D Game Animator Speen shared the transformation sequence they recently rediscovered from a project they worked on a few years back. The clip features a player aircraft transforming into a mecha, which is an ability intended to serve as an ultimate skill in the game.
From a technical point of view, the artwork is based on a concept by Sheeple, with a model by Trung Dung, and a rig from AdvancedSkeleton, animated it in Maya.
Previously, Speen showcased studies with rigging bones in Maya using the rig made with AdvancedSkeleton and Zenless Zone Zero's Eous rig: