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Cool Disperse Effect Made with UEFN's Scene Graph & Niagara

You might find TrickTyger's experiment in Fortnite.

Game developer TrickTyger created a nice effect that makes particles scatter around the player when they come close. The disperse VFX was made in Unreal Editor for Fortnite (UEFN) using Niagara and Scene Graph, a "unified structure that connects all the objects in the world."

The holes made by the player close down in a while so they can make new ones. The feature might be used in the developer's games, so follow them on X/Twitter to see what else they can do.

Also, check out similar destruction in Bitwise's voxel system and Cartesian Caramel's Gaussian splat atomization.

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