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Creating Hairstyles for Tom Clancy’s The Division

Sometimes even developers from Ubisoft can’t do it all by themselves. Take hair in Tom Clancy’s The Division for example. The company

Sometimes even developers from Ubisoft can’t do it all by themselves. Take hair in Tom Clancy’s The Division for example. The company had to hire outsource studio called Airship Images to create this element. The studio used Maya, 3ds Max and Photoshop during the production process.

One of the things airship specialises in is realtime hair. Over the last 5 years we’ve contributed to numerous titles with realtime hair, consistently pushing the bar in terms of qualty and efficiency. Developing our own internal tools to make hair creation a more artistic process.

 Airship Images

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 Source: Airship Images

Sci-fi brush and alpha set for Substance painter, ZBrush, Quixel DDO, 325 brushes and height/alpha maps, all 2048x2048 16bit in tiff as well as jpeg and ABR Photoshop Brushes.

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