Thanks a lot ! Did you give some masterclass of something ?
How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles
I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg
Sometimes even developers from Ubisoft can’t do it all by themselves. Take hair in Tom Clancy’s The Division for example. The company had to hire outsource studio called Airship Images to create this element. The studio used Maya, 3ds Max and Photoshop during the production process.
One of the things airship specialises in is realtime hair. Over the last 5 years we’ve contributed to numerous titles with realtime hair, consistently pushing the bar in terms of qualty and efficiency. Developing our own internal tools to make hair creation a more artistic process.