Custom Unity GPU Particle System
The built-in particle system of Unity is unable to control massive count of particles, so Ke Jyun Wu had to create his own one.
Ready to grow your game’s revenue?
Talk to usThe built-in particle system of Unity is unable to control massive count of particles, so Ke Jyun Wu had to create his own one.
We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more