Saurabh Jethani had an opportunity to work as a beta tester for Texturing.xyz on their new awesome MicroMaps.
“Greetings everyone, in this article I’ll try my best to showcase how I approach creating skin for UE4.
Also, this article includes using XYZ Multi-channel Faces maps and the new XYZ tileable MicroSkin library.”
You can download the material the artist made here.
Head over to the Texturing.xyz website to read the article. If you have any question you can message me on ArtStation. Make sure to discuss the article in the comments below.