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Developer Yeets Character to Test His Deformable Terrain Tool for Unreal Engine

Stanislav Minev is developing a fully destructible anime-inspired fighting game.

The most fun a developer can have is playing around with physics. Stanislav Minev knows this for sure: he experimented with "some ragdolling through my deformable terrain," sending his character flying and crashing through voxels in the world made for his fully destructible anime-inspired fighting game, UltraHero.

The ground breaks satisfyingly, using Voxel Plugin for UE. Sending your opponent across the map must feel very nice.

For now, the game is in development and looks far from completion, so you can help Minev with your advice on Reddit and follow the progress there as well.

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