Enjoy Cat Reshaped Using Blender & Gaussian Splats
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We've just said goodbye to Cartesian Caramel's cat disintegrated with Gaussian splat atomization in Blender, but it's already back in a new experiment. This time, the artist used Gaussian splat re-atomization to turn a bunch of virtual atoms back into the cat eating its food.
3D Gaussian Splatting is a rendering technique that leverages 3D Gaussians to represent the scene, thus allowing one to synthesize 3D scenes out of 2D footage. Simply put, it takes samples of images and turns them into 3D scenes without creating meshes by converting a point cloud to Gaussians using machine learning. You can learn more about it here.
The creature appears from sketch-like lines, and it almost looks like a drawing time-lapse with a whole animation at the end of the sequence.
If you want to see more works by Cartesian Caramel, like spider webs, an iris visualization, a cloth wrinkle map shader test, a fractal animation, hilarious rig tests with Blender's default cube, stylized lighting VFX, check out their X/Twitter.
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