Essential Guide: Texture Maps Explained
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Essential Guide: Texture Maps Explained
21 February, 2019

FlippedNormals shared a new texturing video tutorial that goes through what the various texture maps like diffuse/albedo, ambient occlusion, curvature, displacement, bump, and other. Let’s learn the basics.

“New video! We explain all the common texture maps, like albedo, roughness, displacement vs bump, and many more – using Substance Painter”

Here are the topics discussed inside:

Shader Maps

  • Albedo/Color
  • Roughness/Glossiness
  • Displacement
  • Bump
  • Normal
  • Opacity
  • Metallic
  • Vector Displacement

Mesh Maps/Masks

  • Cavity
  • Ambient Occlusion –
  • Curvature
  • Thickness
  • Position
  • ID

The model used in this video was created by Simon Peloquin. Make sure to discuss the guide in the comments below.

The goal of the ClearCut courses is to teach you a solid workflow that is used in the AAA game industry. The first episode covers the process of creating an AAA fire hydrant from start to finish.

Check the full description

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