Essential Guide: Texture Maps Explained
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Thank you for sharing your work process!!

I really like how you've articulated your entire process. This was a very enriching read. A Well deserved feature!

Great article! Thanks for the awesome read.

Essential Guide: Texture Maps Explained
21 February, 2019

FlippedNormals shared a new texturing video tutorial that goes through what the various texture maps like diffuse/albedo, ambient occlusion, curvature, displacement, bump, and other. Let’s learn the basics.

“New video! We explain all the common texture maps, like albedo, roughness, displacement vs bump, and many more – using Substance Painter”

Here are the topics discussed inside:

Shader Maps

  • Albedo/Color
  • Roughness/Glossiness
  • Displacement
  • Bump
  • Normal
  • Opacity
  • Metallic
  • Vector Displacement

Mesh Maps/Masks

  • Cavity
  • Ambient Occlusion –
  • Curvature
  • Thickness
  • Position
  • ID

The model used in this video was created by Simon Peloquin. Make sure to discuss the guide in the comments below.

The goal of the ClearCut courses is to teach you a solid workflow that is used in the AAA game industry. The first episode covers the process of creating an AAA fire hydrant from start to finish.

Check the full description

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