VUE without competition
Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.
FlippedNormals shared a new texturing video tutorial that goes through what the various texture maps like diffuse/albedo, ambient occlusion, curvature, displacement, bump, and other. Let’s learn the basics.
“New video! We explain all the common texture maps, like albedo, roughness, displacement vs bump, and many more – using Substance Painter”
Here are the topics discussed inside:
- Vector Displacement
- Ambient Occlusion –
The model used in this video was created by Simon Peloquin. Make sure to discuss the guide in the comments below.