This is amazing! Please tell us, What programs where used to create these amazing animations?
I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.
Someone please create open source world creator already in C/C++.
FlippedNormals shared a new texturing video tutorial that goes through what the various texture maps like diffuse/albedo, ambient occlusion, curvature, displacement, bump, and other. Let’s learn the basics.
“New video! We explain all the common texture maps, like albedo, roughness, displacement vs bump, and many more – using Substance Painter”
Here are the topics discussed inside:
- Vector Displacement
- Ambient Occlusion –
The model used in this video was created by Simon Peloquin. Make sure to discuss the guide in the comments below.