Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Remington Graphics presented D-NOISE which is an implementation of NVIDIA’s Optix denoiser for Blender. Please note that the tool isn’t limited to Cycles, and the denoise operation can run on any image loaded into the UV/Image Editor including texture bakes or photos.
GPU-acceleration enables the underlying AI denoiser to accurately eliminate noise from your renders in no more than a few seconds.
D-NOISE isn’t exclusive to renders like the Cycles denoiser is. D-NOISE can run on any image loaded into the UV/Image Editor including texture bakes and even photos!
HDR training data enables the underlying AI denoiser to maintain detail in nearly any lighting scenario, even harsh darkness.
The tool is now compatible with Blender 2.79 or 2.79.6 on Windows but you can also expect support for 2.8 and other platforms soon. You can learn more and get it here.