Alt click on a node connection automatically disconnect it from the other nodes. And there is some nodes which can be easily summoned by pressing a key and clicking at the same time. Like B+click will place a branch, and S+click a sequence.
If you're willing to compile it, Aseprite is a great option as well.
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Unreal Engine users face problems when it comes to rotation manipulators with ability of free rotation, because the Epic’s engine has no such thing. Animating controllers with a default rotation gizmo is tough, so Ilgar Lunin has developed a tool to solve this problem. The tool can rotate multiple objects in their own local space.
Many of my friends from industry, animators, level designers and many others who ever work with UE, complained about rotatioin manipulator. And I don’t like it either.
This things pushed me to improve the tool and show you what I have so far.
This tool can rotate multiple objects in their own local space. So you can rotate hierarchy of selected objects around their own pivots. The user will need to make only one move to rotate the object in the desired angle, instead of rotating around each axis separately.