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Futuristic Laboratory Set Up in Unreal Engine 5

Meet Lutong He's first environment art project. 

Witness Lutong He's first steps as an environment artist in Synoptic Sanctum, a futuristic laboratory/workshop created with Maya, Substance 3D Painter, Unreal Engine 5, and Marmoset Toolbag. 

The Sanctum was born from He's original concept and helped hone her abilities and get enough experience and expertise to call herself a true environment artist. 

"This project allowed me to refine my skills in hard surface modeling, texture design, set-dressing, and scene lighting. This marks the beginning of my journey as an environment artist, and I’m excited for the opportunities ahead to turn imagination and passion into reality."

He's ArtStation portfolio is not that big yet, but you can find her older collaboration project. 

Follow He for more and join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, and awesome artworks.

100% procedural material made in SD. The pack contains Strangler Fig Graph (sbs and sbsar), texture maps (Albedo, Normal, Roughness, AO, Height, Metal).

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