The Godot developers and contributors are happy today because they can finally get their hands on Godot 3.1.
The Godot developers and contributors are happy today because they can finally get their hands on Godot 3.1. The update brings much-requested improvements to usability and many important features.
Godot 3.0 was a massive release, and the new version is here to improve the build finish the pending work. “As a result, Godot 3.1 feels more mature and easy to use, and it does away with many hurdles introduced in the previous versions,” states the team.
NEW FEATURES
- OpenGL ES 2.0 renderer
- Optional typing in GDScript
- Revamped inspector
- Revamped 2D editor
- New TileSet editor
- Revamped filesystem dock
- KinematicBody2D (and 3D) improvements
- Revamped animation editor
- Revamped AnimationTree
- New axis handling system
- Visual shader editor
- 2D skeletons
- 2D meshes
- Improved 3D editor
- 3D softbody support
- Ragdolls and Skeleton IK
- Constructive Solid Geometry (CSG)
- OpenSimplex and NoiseTexture
- CPU-based particle system
- Greatly improved C# support
- Networking improvements
- Custom classes registration
- MIDI and microphone input
- More VCS friendliness
- Many more changes
You can learn all about the new version here.