Guide: Breaking Up Tiling Materials in UE4
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Latest comments
by Franciszek Zgliński
4 hours ago

9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view

you have access to OpenColorsIO since 2011. The Academy Software Foundation (ASWF), a neutral forum for open source software development in the motion picture and media industries hosted at the Linux Foundation, today announced that OpenColorIO (OCIO) has been approved as the Foundation’s second hosted project. https://www.aswf.io/ocio-joins-aswf/ btw spi released

by Rathan kumar.Muthyam
1 days ago

Thanks for sharing and detailed production breakdown

Guide: Breaking Up Tiling Materials in UE4
27 January, 2019
News
Tutorial

Looking for some tips on materials in UE4? Thomas Harle has recently shared a quick guide showing a couple of different techniques that will help you break up repetition in your tiling textures inside Unreal Engine.

Thomas was kind enough to share the tutorial in our Show & Tell group on Facebook. The whole thing started with someone email the artist and asking him about how to do tiling techniques in Unreal, so he decided to make a little video and help fellow artists.

The guide is quite easy to follow, but if you have any questions about VFX or Unreal Engine, you can email Thomas. Also, check out his website.

Landscape Auto Material by VEA Games is a flexible auto-painting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!

Check the full feature list

Contact VEA Games

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