That is really a great thing for us all. http://fewhacks.com/
I just based my landscape material on this. I just wish I could exactly figure out what is going on with normals, ao and displacement here.
That was extremely helpful! Thank you!
Leo Iezzi has a nice recording of him creating a cobblestone substance you could use for all kinds of projects. This speed video will show you all the steps, guiding you through the production process.
Leo talked about the procedural approach focusing on Texturing. The artist mixed Substance Designer and Substance Painter bringing everything in a real-time engine called Marmoset Toolbag 3.
Final result in Toolbag:
If you want to learn more, go to the artist’s personal website.