Half-Life 2 remade with Unreal Engine 4
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
San Francisco US   19, May — 24, May
Krakow PL   21, May — 23, May
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Latest comments

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

Great job and very inspiring! Thanks for sharing.

Frankly I do not understand why we talk about the past of this CEO. As a player I do not care about what he did or not until his games are good. As an Environmental Artist instead I see a game with a shaky graphics. It is completely without personality, emotion and involvement. It can hardly be considered acceptable especially for the 2019 platforms (which I understand will be the target of this game). Well, this is probably an indie group, with no experience facing a first game in the real market. And that's fine. Do the best you can that even if you fail, you will learn and do better. From a technical point of view the method you are using is very old. It can work but not as you are doing it. I bet you're using Unity, it's easy to see that since I see assets from their asset store. Break your landscapes more, they are too monotonous and contact real 3D artists and level designers. One last thing, the last screenshot is worse than all the previous ones. The lights are wrong and everything screams disaster. Avoid similar disasters in the future.

Half-Life 2 remade with Unreal Engine 4
5 October, 2015
News

Liam Tart has published his WIP on Polycount forums. The environment designer is currently working on an interesting recreation of the iconic Half-Life 2 scene in Unreal Engine 4. The updated project looks amazing. The lighting and the amount of detail is absolutely incredible. This is a very polished and incredibly detailed environment. Wish we could see Half-Life 3 made this way. Download the scene here (for UE4).

Creative Assembly, gamedev, indiedev, Half-Life 2, Unreal Engine 4, Liam Tart, Substance Designer, Substance Painter, Environment Artist, environment design, leveldesign, 3dart, UE4,

City 17 Stairwell and Attic Scene (UE4) by Liam Tart.

Creative Assembly, gamedev, indiedev, Half-Life 2, Unreal Engine 4, Liam Tart, Substance Designer, Substance Painter, Environment Artist, environment design, leveldesign, 3dart, UE4,

City 17 Stairwell and Attic Scene (UE4) by Liam Tart.

Creative Assembly, gamedev, indiedev, Half-Life 2, Unreal Engine 4, Liam Tart, Substance Designer, Substance Painter, Environment Artist, environment design, leveldesign, 3dart, UE4,

City 17 Stairwell and Attic Scene (UE4) by Liam Tart.

I’ve chosen one of the apartment stairwells to remake, primarily just because I wanted to try making a small environment getting out of my usual sci-fi comfort zone, and I wanted to attempt to make a scene entirely using Substance Designer and Painter. I’m also going to expand this scene into an exterior too as that will be good fun! I’m not giving myself any time limit on this scene, I just want to have fun with it in my spare time.

So far, I’ve only used Photoshop for a few little decals on the paint cans and fizzy drink cans. Everything here so far has been textured in Substance Designer so far. However, I’ve started to use Substance Painter and I’m thinking of switching my material library over to Painter to start getting some more unique detail in there!

LiamTart-80lv

Liam Tart, Environment Artist

  • Creative Assembly, gamedev, indiedev, Half-Life 2, Unreal Engine 4, Liam Tart, Substance Designer, Substance Painter, Environment Artist, environment design, leveldesign, 3dart, UE4,
  • Creative Assembly, gamedev, indiedev, Half-Life 2, Unreal Engine 4, Liam Tart, Substance Designer, Substance Painter, Environment Artist, environment design, leveldesign, 3dart, UE4,
  • Creative Assembly, gamedev, indiedev, Half-Life 2, Unreal Engine 4, Liam Tart, Substance Designer, Substance Painter, Environment Artist, environment design, leveldesign, 3dart, UE4,
  • Creative Assembly, gamedev, indiedev, Half-Life 2, Unreal Engine 4, Liam Tart, Substance Designer, Substance Painter, Environment Artist, environment design, leveldesign, 3dart, UE4,
  • Creative Assembly, gamedev, indiedev, Half-Life 2, Unreal Engine 4, Liam Tart, Substance Designer, Substance Painter, Environment Artist, environment design, leveldesign, 3dart, UE4,

In the upcoming month the artist is going to block-out the exterior, make additional props for the interior and come up with more more HL2-specific stuff. Can’t wait to see more!

liam-tart-final-overall-01 (1)

City 17 Stairwell and Attic Scene (UE4) by Liam Tart.

liam-tart-final-overall-02 (1)

City 17 Stairwell and Attic Scene (UE4) by Liam Tart.

You can download the whole scene here. Thanks to Liam Tart for the link!

Source: artstation.com/artist/pogop

Comments

Leave a Reply

2 Comments on "Half-Life 2 remade with Unreal Engine 4"

avatar
trackback

[…] According to Valve Time, Arkane Studios was developing the project about a decade ago. The game was cancelled and all the assets were basically thrown away. The project was known by Return to Ravenholm name. Some of the environment art images were discovered in the portfolio of Robert Wilinski. He was actually an environment artist at Arkane from 2007 to 2008. It looks very good and you’ll definitely want to play some of this game. But you can’t. Be sure to check out some nice images of Half-Life 2 recreated with UE4. […]

trackback

[…] Breath new life into your favorite projects […]

wpDiscuz