You have done an outstanding job. Greetings to Toivo Glumov and Natalie Kayurova.
It'd be great to see some kind of tutorial with tips how you made it.
How can you make planets? Is it hard
Liam Tart has published his WIP on Polycount forums. The environment designer is currently working on an interesting recreation of the iconic Half-Life 2 scene in Unreal Engine 4. The updated project looks amazing. The lighting and the amount of detail is absolutely incredible. This is a very polished and incredibly detailed environment. Wish we could see Half-Life 3 made this way. Download the scene here (for UE4).
I’ve chosen one of the apartment stairwells to remake, primarily just because I wanted to try making a small environment getting out of my usual sci-fi comfort zone, and I wanted to attempt to make a scene entirely using Substance Designer and Painter. I’m also going to expand this scene into an exterior too as that will be good fun! I’m not giving myself any time limit on this scene, I just want to have fun with it in my spare time.
So far, I’ve only used Photoshop for a few little decals on the paint cans and fizzy drink cans. Everything here so far has been textured in Substance Designer so far. However, I’ve started to use Substance Painter and I’m thinking of switching my material library over to Painter to start getting some more unique detail in there!
Liam Tart, Environment Artist
In the upcoming month the artist is going to block-out the exterior, make additional props for the interior and come up with more more HL2-specific stuff. Can’t wait to see more!
You can download the whole scene here. Thanks to Liam Tart for the link!