Half-Life 2 remade with Unreal Engine 4
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by UtopiaNemo
1 hours ago

I have the utmost respect for each of these developers. I must say I think they’re mostly incorrect in their assessments of why the Dreamcast failed. The Dreamcast’s ultimate failure had so little to do with the way Sega handled the Dreamcast. Sega and their third party affiliates such as Namco and Capcom put out so many games of such stellar quality, that the Dreamcast won over a generation of gamers who had previously been diehard Nintendo or Sony fans. They even won me over, who had been a diehard Sega fan since the SMS days, but was so disillusioned by the Saturn’s handling that I had initially decided to sit the Dreamcast out. At that time, the Dreamcast launch was widely considered to be the strongest console launch in US history. In my opinion, the three issues leading to the fall of the Dreamcast were (in inverse order):1)piracy, 2)Sega’s great deficit of finances and cachet following the Saturn debacle, and 3)Sony’s masterful marketing of the PlayStation 2. Piracy’s effect on Dreamcast sales is a hotly debated topic, but I’ll say that the turn of the millennium, most college and post-college guys I knew pirated every bit of music or software they could. Regarding the Saturn debacle, the infighting between SOA and SOJ is well known, as are the number of hubristic decisions Mr. Nakayama made which left Sega in huge financial deficit. They were also directly responsible for erasing a lot of the respect and good will Sega had chiseled out worldwide during the Mega Drive/Genesis era. With the Dreamcast, Sega was digging itself out of a hole. They had seemingly done it as well, and would have surely continued along that path, had it not been for the PS2. There is no doubt in my mind that the overwhelming reason the Dreamcast failed was because of the PS2.

by Philip Ho
4 hours ago

Great stuff Fran!

What the hell are you saying? I can't make sense of it.

Half-Life 2 remade with Unreal Engine 4
5 October, 2015
News

Liam Tart has published his WIP on Polycount forums. The environment designer is currently working on an interesting recreation of the iconic Half-Life 2 scene in Unreal Engine 4. The updated project looks amazing. The lighting and the amount of detail is absolutely incredible. This is a very polished and incredibly detailed environment. Wish we could see Half-Life 3 made this way. Download the scene here (for UE4).

Creative Assembly, gamedev, indiedev, Half-Life 2, Unreal Engine 4, Liam Tart, Substance Designer, Substance Painter, Environment Artist, environment design, leveldesign, 3dart, UE4,

City 17 Stairwell and Attic Scene (UE4) by Liam Tart.

Creative Assembly, gamedev, indiedev, Half-Life 2, Unreal Engine 4, Liam Tart, Substance Designer, Substance Painter, Environment Artist, environment design, leveldesign, 3dart, UE4,

City 17 Stairwell and Attic Scene (UE4) by Liam Tart.

Creative Assembly, gamedev, indiedev, Half-Life 2, Unreal Engine 4, Liam Tart, Substance Designer, Substance Painter, Environment Artist, environment design, leveldesign, 3dart, UE4,

City 17 Stairwell and Attic Scene (UE4) by Liam Tart.

I’ve chosen one of the apartment stairwells to remake, primarily just because I wanted to try making a small environment getting out of my usual sci-fi comfort zone, and I wanted to attempt to make a scene entirely using Substance Designer and Painter. I’m also going to expand this scene into an exterior too as that will be good fun! I’m not giving myself any time limit on this scene, I just want to have fun with it in my spare time.

So far, I’ve only used Photoshop for a few little decals on the paint cans and fizzy drink cans. Everything here so far has been textured in Substance Designer so far. However, I’ve started to use Substance Painter and I’m thinking of switching my material library over to Painter to start getting some more unique detail in there!

LiamTart-80lv

Liam Tart, Environment Artist

  • Creative Assembly, gamedev, indiedev, Half-Life 2, Unreal Engine 4, Liam Tart, Substance Designer, Substance Painter, Environment Artist, environment design, leveldesign, 3dart, UE4,
  • Creative Assembly, gamedev, indiedev, Half-Life 2, Unreal Engine 4, Liam Tart, Substance Designer, Substance Painter, Environment Artist, environment design, leveldesign, 3dart, UE4,
  • Creative Assembly, gamedev, indiedev, Half-Life 2, Unreal Engine 4, Liam Tart, Substance Designer, Substance Painter, Environment Artist, environment design, leveldesign, 3dart, UE4,
  • Creative Assembly, gamedev, indiedev, Half-Life 2, Unreal Engine 4, Liam Tart, Substance Designer, Substance Painter, Environment Artist, environment design, leveldesign, 3dart, UE4,
  • Creative Assembly, gamedev, indiedev, Half-Life 2, Unreal Engine 4, Liam Tart, Substance Designer, Substance Painter, Environment Artist, environment design, leveldesign, 3dart, UE4,

In the upcoming month the artist is going to block-out the exterior, make additional props for the interior and come up with more more HL2-specific stuff. Can’t wait to see more!

liam-tart-final-overall-01 (1)

City 17 Stairwell and Attic Scene (UE4) by Liam Tart.

liam-tart-final-overall-02 (1)

City 17 Stairwell and Attic Scene (UE4) by Liam Tart.

You can download the whole scene here. Thanks to Liam Tart for the link!

Source: artstation.com/artist/pogop

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Half-Life 3 is alive. Sort of.Epic Games Recent comment authors
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[…] According to Valve Time, Arkane Studios was developing the project about a decade ago. The game was cancelled and all the assets were basically thrown away. The project was known by Return to Ravenholm name. Some of the environment art images were discovered in the portfolio of Robert Wilinski. He was actually an environment artist at Arkane from 2007 to 2008. It looks very good and you’ll definitely want to play some of this game. But you can’t. Be sure to check out some nice images of Half-Life 2 recreated with UE4. […]

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