Half-Life 2 remade with Unreal Engine 4
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That helmet tho I think that one is spot on with kinda like a classic feel to it.

If I'm not mistaken, in the canon Samus can form the suit around her with her mind. In that case it's not necessary to make the suit industrial-looking (or the arm cannon that big) or have the paint stripes mentioned above, since Samus doesn't have to go buy parts to weld in place to upgrade anything. Also those glow plugs (bolts?) look bad, I get the blizzard look but I would change those and make them not come out of the suit like that. Something that wouldn't be necessary for someone that can form the suit around them.

by Artemis
8 hours ago

I like everything EXCEPT the caution stripes on her thighs. The caution stripes look terrible. Take them off.

Half-Life 2 remade with Unreal Engine 4
5 October, 2015
News

Liam Tart has published his WIP on Polycount forums. The environment designer is currently working on an interesting recreation of the iconic Half-Life 2 scene in Unreal Engine 4. The updated project looks amazing. The lighting and the amount of detail is absolutely incredible. This is a very polished and incredibly detailed environment. Wish we could see Half-Life 3 made this way. Download the scene here (for UE4).

Creative Assembly, gamedev, indiedev, Half-Life 2, Unreal Engine 4, Liam Tart, Substance Designer, Substance Painter, Environment Artist, environment design, leveldesign, 3dart, UE4,

City 17 Stairwell and Attic Scene (UE4) by Liam Tart.

Creative Assembly, gamedev, indiedev, Half-Life 2, Unreal Engine 4, Liam Tart, Substance Designer, Substance Painter, Environment Artist, environment design, leveldesign, 3dart, UE4,

City 17 Stairwell and Attic Scene (UE4) by Liam Tart.

Creative Assembly, gamedev, indiedev, Half-Life 2, Unreal Engine 4, Liam Tart, Substance Designer, Substance Painter, Environment Artist, environment design, leveldesign, 3dart, UE4,

City 17 Stairwell and Attic Scene (UE4) by Liam Tart.

I’ve chosen one of the apartment stairwells to remake, primarily just because I wanted to try making a small environment getting out of my usual sci-fi comfort zone, and I wanted to attempt to make a scene entirely using Substance Designer and Painter. I’m also going to expand this scene into an exterior too as that will be good fun! I’m not giving myself any time limit on this scene, I just want to have fun with it in my spare time.

So far, I’ve only used Photoshop for a few little decals on the paint cans and fizzy drink cans. Everything here so far has been textured in Substance Designer so far. However, I’ve started to use Substance Painter and I’m thinking of switching my material library over to Painter to start getting some more unique detail in there!

LiamTart-80lv

Liam Tart, Environment Artist

  • Creative Assembly, gamedev, indiedev, Half-Life 2, Unreal Engine 4, Liam Tart, Substance Designer, Substance Painter, Environment Artist, environment design, leveldesign, 3dart, UE4,
  • Creative Assembly, gamedev, indiedev, Half-Life 2, Unreal Engine 4, Liam Tart, Substance Designer, Substance Painter, Environment Artist, environment design, leveldesign, 3dart, UE4,
  • Creative Assembly, gamedev, indiedev, Half-Life 2, Unreal Engine 4, Liam Tart, Substance Designer, Substance Painter, Environment Artist, environment design, leveldesign, 3dart, UE4,
  • Creative Assembly, gamedev, indiedev, Half-Life 2, Unreal Engine 4, Liam Tart, Substance Designer, Substance Painter, Environment Artist, environment design, leveldesign, 3dart, UE4,
  • Creative Assembly, gamedev, indiedev, Half-Life 2, Unreal Engine 4, Liam Tart, Substance Designer, Substance Painter, Environment Artist, environment design, leveldesign, 3dart, UE4,

In the upcoming month the artist is going to block-out the exterior, make additional props for the interior and come up with more more HL2-specific stuff. Can’t wait to see more!

liam-tart-final-overall-01 (1)

City 17 Stairwell and Attic Scene (UE4) by Liam Tart.

liam-tart-final-overall-02 (1)

City 17 Stairwell and Attic Scene (UE4) by Liam Tart.

You can download the whole scene here. Thanks to Liam Tart for the link!

Source: artstation.com/artist/pogop

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2 Comments on "Half-Life 2 remade with Unreal Engine 4"

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[…] According to Valve Time, Arkane Studios was developing the project about a decade ago. The game was cancelled and all the assets were basically thrown away. The project was known by Return to Ravenholm name. Some of the environment art images were discovered in the portfolio of Robert Wilinski. He was actually an environment artist at Arkane from 2007 to 2008. It looks very good and you’ll definitely want to play some of this game. But you can’t. Be sure to check out some nice images of Half-Life 2 recreated with UE4. […]

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[…] Breath new life into your favorite projects […]

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