Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.
Great job and very inspiring! Thanks for sharing.
Frankly I do not understand why we talk about the past of this CEO. As a player I do not care about what he did or not until his games are good. As an Environmental Artist instead I see a game with a shaky graphics. It is completely without personality, emotion and involvement. It can hardly be considered acceptable especially for the 2019 platforms (which I understand will be the target of this game). Well, this is probably an indie group, with no experience facing a first game in the real market. And that's fine. Do the best you can that even if you fail, you will learn and do better. From a technical point of view the method you are using is very old. It can work but not as you are doing it. I bet you're using Unity, it's easy to see that since I see assets from their asset store. Break your landscapes more, they are too monotonous and contact real 3D artists and level designers. One last thing, the last screenshot is worse than all the previous ones. The lights are wrong and everything screams disaster. Avoid similar disasters in the future.
Liam Tart has published his WIP on Polycount forums. The environment designer is currently working on an interesting recreation of the iconic Half-Life 2 scene in Unreal Engine 4. The updated project looks amazing. The lighting and the amount of detail is absolutely incredible. This is a very polished and incredibly detailed environment. Wish we could see Half-Life 3 made this way. Download the scene here (for UE4).
I’ve chosen one of the apartment stairwells to remake, primarily just because I wanted to try making a small environment getting out of my usual sci-fi comfort zone, and I wanted to attempt to make a scene entirely using Substance Designer and Painter. I’m also going to expand this scene into an exterior too as that will be good fun! I’m not giving myself any time limit on this scene, I just want to have fun with it in my spare time.
So far, I’ve only used Photoshop for a few little decals on the paint cans and fizzy drink cans. Everything here so far has been textured in Substance Designer so far. However, I’ve started to use Substance Painter and I’m thinking of switching my material library over to Painter to start getting some more unique detail in there!
Liam Tart, Environment Artist
In the upcoming month the artist is going to block-out the exterior, make additional props for the interior and come up with more more HL2-specific stuff. Can’t wait to see more!
You can download the whole scene here. Thanks to Liam Tart for the link!