give me some names. Who's doing great environment work with Unity these days? I'd be happy to interview anyone who's showing some cool stuff!
guys post some article with unity most of your post are based on UE4
This has come a long way since I last saw it, great job on the final version!
3DToAll has presented IKMAX, a new rigging tool for 3ds Max. The process here is quite simple: click on the mesh to place a joint and use sliders to adjust skinning for a faster starting point that can be later refined using built-in tools from 3ds Max.
Customers can use fast attach to quickly append objects to the rig by selecting them and clicking to a body part to attach to the relevant bone. The plugin also supports mirroring adjustments plus a one-click skin wrap option for clothing and more. There is animate test function (to test rigging) that adds an animation automatically.