IKMAX For 3DS Max Released
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Even Top Notch Artists will be replaced by AI. You have no idea what you are talking about. If you do, only very superficial. At the end you are only an employee. You dont have any contact or experience to the High End Echelons we worked on. In 20 years, 40% of workforce working today will be out of jobs. First we will get worldwide financial crash, then AI takes over. Admin will remember my words in not distance future.

by z35
7 hours ago

awesome :O

Don't work for me, loading freeze

IKMAX For 3DS Max Released
3 October, 2018

3DToAll has presented IKMAX,  a new rigging tool for 3ds Max. The process here is quite simple: click on the mesh to place a joint and use sliders to adjust skinning for a faster starting point that can be later refined using built-in tools from 3ds Max. 

Customers can use fast attach to quickly append objects to the rig by selecting them and clicking to a body part to attach to the relevant bone. The plugin also supports mirroring adjustments plus a one-click skin wrap option for clothing and more. There is animate test function (to test rigging) that adds an animation automatically. 

You can get IKMAX for $45, but it is now available for $29. Versions for Cinema 4D and Maya are said to be planned for release in a couple of months. You can learn more on 3DToAll’s website.
Source: 3dtoall.com

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