Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?
Hi, what version of blender does this work with?
Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel
3DToAll has presented IKMAX, a new rigging tool for 3ds Max. The process here is quite simple: click on the mesh to place a joint and use sliders to adjust skinning for a faster starting point that can be later refined using built-in tools from 3ds Max.
Customers can use fast attach to quickly append objects to the rig by selecting them and clicking to a body part to attach to the relevant bone. The plugin also supports mirroring adjustments plus a one-click skin wrap option for clothing and more. There is animate test function (to test rigging) that adds an animation automatically.