3DToAll has presented IKMAX, a new rigging tool for 3ds Max.
3DToAll has presented IKMAX, a new rigging tool for 3ds Max. The process here is quite simple: click on the mesh to place a joint and use sliders to adjust skinning for a faster starting point that can be later refined using built-in tools from 3ds Max.
Customers can use fast attach to quickly append objects to the rig by selecting them and clicking to a body part to attach to the relevant bone. The plugin also supports mirroring adjustments plus a one-click skin wrap option for clothing and more. There is animate test function (to test rigging) that adds an animation automatically.