IKMAX For 3DS Max Released
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Latest comments
by Delip Huges
3 hours ago

There are AwesomeBump that is written in QT and do not require .NET Framework and has code open.

by Sergey
5 hours ago

Интересно, не понятно зачем, но круто. Я бы хотел поучаствовать в проекте

by sammi_e@mail.ru
8 hours ago

Already have ndo, b2m, knald, and others.. Why another one?

IKMAX For 3DS Max Released
3 October, 2018

3DToAll has presented IKMAX,  a new rigging tool for 3ds Max. The process here is quite simple: click on the mesh to place a joint and use sliders to adjust skinning for a faster starting point that can be later refined using built-in tools from 3ds Max. 

Customers can use fast attach to quickly append objects to the rig by selecting them and clicking to a body part to attach to the relevant bone. The plugin also supports mirroring adjustments plus a one-click skin wrap option for clothing and more. There is animate test function (to test rigging) that adds an animation automatically. 

You can get IKMAX for $45, but it is now available for $29. Versions for Cinema 4D and Maya are said to be planned for release in a couple of months. You can learn more on 3DToAll’s website.
Source: 3dtoall.com

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