Wang Cheng, a 3D Art Director whose realistic character portraits you all know and love, has unveiled a new impressive real-time model made specifically for an indie game Wang Cheng's friend is currently working on.
Depicting a beautiful woman boasting a unique-looking hairstyle and tribal-style accessories, the portrait was made using a combination of Maya, ZBrush, and Substance 3D Painter and rendered in Unreal Engine 5. Additionally, the artist employed the engine's Groom tool to create the character's curious coiffure, noting that the use of Groom allowed the hairdo to be game-ready from the start.