Indie Game Dev Shares Visual Trick For Making Helicopter Blades Spin Fast
Implemented for Front Mission-like Kriegsfront Tactics, a mecha tactical RPG game.
Of course, simply spinning the blades isn't the solution here, they won't look convincing without expensive post-processing effects. However, you can see how the developers of the mecha tactical RPG Kriegsfront Tactics solved this issue using a pretty simple trick: blur.
It's always cool to see developers share workarounds like this that make game development more efficient. If you're interested in more examples, take a look at how Rockstar achieved the massive open world of GTA 3 on the PS2, how Telltale Games' The Walking Dead faked rearview mirror reflections, and how Resident Evil 1 solved its corner visibility issues.
Looking for more examples from older games? Check out this article.
Naturally, optimization is still a major challenge in modern game development. You can check out Jussi Kemppainen's approach to faking GI, Toshiyuki Wada's method for simulating fast character movement, and the classic parallax interiors technique.
Kriegsfront Tactics by Toge Productions is a procedural turn-based mecha tactics RPG set in an alternate 1970s during a period of conflict in Southeast Asia, where you take on the role of a commander leading a mecha squad. You can wishlist the game here.
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