logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in
0
Save
Copy Link
Share

Interior Mapping Shader Built For VRChat

DX was inspired by Forza Horizon 4.

This effect, known as interior mapping, uses a single texture to create the illusion of a 3D room, especially useful for adding convincing depth behind one or more windows without any real geometry. The technique is widely used in open-world games like Spider-Man and Forza Horizon. If you haven't come across it before, take a look at our article based on Joost van Dongen's detailed breakdown.

This shader by DX is designed for both Blender and Unity, with a particular focus on VR support, including compatibility with VRC Light Volumes. The textures used were created by Chris Harper for Forza Horizon 4.

You can get it on DX's Patreon. Want to see more interior mapping magic? Check out projects by ごんびぃ and Yasuhito Nagatomo.

DX also has plenty of other VRChat projects you might find interesting:

Don't forget to subscribe to our Newsletter, join our 80 Level Talent platform, and follow us on TwitterLinkedInTelegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.

Are you a fan of what we do here at 80 Level? Then make sure to set us as a Preferred Source on Google to see more of our content in your feed.

Subscribe to 80 Level Newsletters

Latest news, hand-picked articles, and updates

Built for Creators. Read by the Best
Partner with 80 Level

Comments

0

arrow
Type your comment here
Leave Comment
Built for Creators. Read by the Best
Partner with 80 Level

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more