Farrukh Abdur, a 3D Artist and Game Developer who specializes in creating stylized environments and assets, has recently published a new tutorial sharing his expertise on all things NPR and demonstrating Blender's capabilities for stylized art once more.
In the new tutorial, the artist provided a step-by-step guide on creating a stylized painted metallic procedural material in Blender, explaining how to work with Shader Nodes and providing some handy general tips on utilizing the software for stylized art. You can check out the full tutorial attached above or by visiting Farrukh Abdur's YouTube channel.
If you're interested in the topic, we also recommend checking out Farrukh's earlier tutorials on stylized art in Blender:
If you would like to learn more about Farrukh's production pipeline, we also recommend checking out our 2019 interview with the artist, where he shared a breakdown of the Blender-made stylized Japanese garden scene and discussed modeling, material creation, grass and water shader setup, lighting, and more.
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